poly_quadify
Merge triangles into quads where possible to create a more regular topology for 3D modeling.
Instructions
把三角形合并为四边形(尽可能),得到更规整的拓扑。不是所有三角网都能四边化。 [English] Merge triangles into quads where possible, yielding cleaner topology. Not every triangle mesh can be quadified.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| faces | No | 要四边化的面索引;省略则全部面。 | Face indices to quadify; omit for all. | |
| objects | No | 对象名列表;省略则使用当前选择。 | Object names; omit to use the current selection. |