map_create_noise
Create a procedural Noise map in 3ds Max with selectable type (regular, fractal, turbulence), size, random seed, and two colors for shading and materials.
Instructions
创建一个噪波贴图(Noise),可选噪波类型(1=常规,2=分形,3=湍流)、尺寸、随机种子与两个颜色。 [English] Create a Noise map with optional noise type (1=regular, 2=fractal, 3=turbulence), size, seed and two colours.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | 随机种子。 | Random seed. | |
| size | No | 噪波尺寸。 | Noise size. | |
| color1 | No | 颜色 1 [0-255],也可传 "#RRGGBB"。 | Colour 1 [0-255], or a "#RRGGBB" string. | |
| color2 | No | 颜色 2 [0-255],也可传 "#RRGGBB"。 | Colour 2 [0-255], or a "#RRGGBB" string. | |
| noiseType | No | 噪波类型:1 常规 / 2 分形 / 3 湍流。 | Noise type: 1 regular / 2 fractal / 3 turbulent. |