export_engine_preset
Export a 3ds Max scene to Unity, Unreal, Godot, Maya, Blender, or generic format with correct FBX up-axis and preset—choose the engine and get optimized settings automatically.
Instructions
一键为指定目标引擎选好格式与选项的便捷调用:unity / unreal / godot / maya / blender / generic。目前统一走 FBX 并套用对应上轴与预设(Blender/Godot 也用 FBX,更稳)。 [English] One call that picks the right format and options for a named target engine: unity / unreal / godot / maya / blender / generic. Currently routes through FBX with the matching up-axis and preset (Blender/Godot also use FBX for robustness).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | 输出基准路径;省略用导出目录。 | Base output path; omit to use the export folder. | |
| units | No | 单位 automatic/meters/centimeters。 | Units automatic/meters/centimeters. | |
| engine | Yes | 目标引擎。 | Target engine. | |
| selected | No | 是否只导出当前选择,默认是。 | Export only the current selection, default true. | |
| animation | No | 是否包含动画,默认否。 | Include animation, default false. | |
| bakeAnimation | No | 是否烘焙动画,默认否。 | Bake animation, default false. |