vrc_setup_physbone_chain
Creates a bone chain for VRChat PhysBones on an armature. Use for hair, tail, ears, or skirt. Control chain length, bone count, and direction.
Instructions
Create a bone chain for VRChat PhysBones (hair, tail, ears, skirt, etc.). Creates bones in Blender; PhysBone components are configured in Unity.
Parameters:
armature_name: Target armature. If empty, uses first found.
parent_bone: Name of the bone to attach the chain to (e.g., "Head" for hair)
chain_name: Name prefix for the chain (e.g., "Hair_Front", "Tail")
bone_count: Number of bones in the chain (default: 4, recommended: 3-6)
chain_length: Total length of the chain in meters (default: 0.3)
direction: "down" (hair/skirt), "back" (tail), "left", "right" (ears)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| direction | No | down | |
| bone_count | No | ||
| chain_name | No | Hair | |
| parent_bone | No | ||
| chain_length | No | ||
| armature_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |