unity_import_fbx
Solve FBX import into Unity by automatically copying the file, setting humanoid rig, and extracting materials and textures.
Instructions
Import an FBX file into a Unity project and configure import settings. Copies FBX to project, sets humanoid rig type, extracts materials/textures.
Parameters:
fbx_path: Path to the FBX file to import
project_path: Unity project path. If empty, uses UNITY_PROJECT_PATH.
destination: Relative path inside Assets/ (default: "Assets/Models")
humanoid_rig: Set animation type to Humanoid (default: True)
extract_materials: Extract materials to separate folder (default: True)
extract_textures: Extract embedded textures (default: True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fbx_path | No | ||
| destination | No | Assets/Models | |
| humanoid_rig | No | ||
| project_path | No | ||
| extract_textures | No | ||
| extract_materials | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |