geonodes_add_node
Adds a specified node type to a Geometry Nodes tree, enabling custom node placement and labeling for procedural modeling workflows.
Instructions
Add a node to a Geometry Nodes tree.
Args: tree_name: Node tree name node_type: Blender node type (e.g., GeometryNodeMeshPrimitiveCube, GeometryNodeSetPosition, GeometryNodeTransform, ShaderNodeMath, GeometryNodeDistributePointsOnFaces, etc.) name: Custom node label location: [x, y] position in node editor
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| location | No | ||
| node_type | Yes | ||
| tree_name | Yes |