create_armature
Build an armature skeleton for rigging by specifying bone names, positions, and parent relationships.
Instructions
Create an armature (skeleton) with bones for rigging. Each bone dict: {"name": "BoneName", "head": [x,y,z], "tail": [x,y,z], "parent": "ParentBone"}. Parent is optional. Bones are created in edit mode then switched back to object mode.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| bones | No |