set_material
Apply PBR materials to objects using Principled BSDF. Control base color, metallic, roughness, transmission, emission, and other properties for realistic 3D surfaces.
Instructions
Set PBR material properties on an object using Principled BSDF. base_color: [R,G,B] or [R,G,B,A] (0-1 range). metallic: 0=dielectric, 1=metal. roughness: 0=mirror, 1=diffuse. transmission: 0=opaque, 1=glass. emission_color + emission_strength for glowing materials.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ior | No | ||
| name | Yes | ||
| alpha | No | ||
| sheen | No | ||
| metallic | No | ||
| specular | No | ||
| clearcoat | No | ||
| roughness | No | ||
| base_color | No | ||
| subsurface | No | ||
| transmission | No | ||
| material_name | No | ||
| emission_color | No | ||
| emission_strength | No |