unity_setup_avatar_descriptor
Adds VRC_AvatarDescriptor to a Unity GameObject with configurable viewpoint, lip sync style, and auto-detected visemes.
Instructions
Add VRC_AvatarDescriptor to a GameObject in Unity. Configures viewpoint, lip sync, and eye tracking defaults.
Parameters:
project_path: Unity project path
avatar_object: Name of the root GameObject (usually the FBX prefab name)
view_position: Viewpoint offset "x,y,z" (default: "0,1.6,0.3" — between eyes)
lip_sync_style: "VisemeBlendShape", "JawBone", "JawFlap" (default: "VisemeBlendShape")
auto_detect_visemes: Auto-detect and assign viseme blend shapes (default: True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | No | ||
| avatar_object | No | ||
| view_position | No | 0,1.6,0.3 | |
| lip_sync_style | No | VisemeBlendShape | |
| auto_detect_visemes | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |