bake_normal_map
Generate a normal map by projecting details from a high-poly mesh onto a low-poly mesh. Customize resolution, extrusion distance, and sample count for precise results.
Instructions
Bake a normal map from high-poly to low-poly mesh.
Args: high_poly: Name of the high-poly source mesh. low_poly: Name of the low-poly target mesh. resolution: Texture resolution (2048 recommended for body, 1024 for accessories). cage_extrusion: Ray distance for projection (increase if bake has gaps). samples: Render samples. output_path: Custom output path. Auto-generates if empty.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| samples | No | ||
| low_poly | Yes | ||
| high_poly | Yes | ||
| resolution | No | ||
| output_path | No | ||
| cage_extrusion | No |