vrc_bake_atlas
Bakes multiple materials into a single texture atlas and re-maps UVs to reduce material count, improving VRChat performance rank.
Instructions
Bake multiple materials into a single texture atlas. Re-maps UVs so all materials fit into one texture, reducing material count for better VRChat performance rank.
Parameters:
mesh_name: Target mesh. If empty, uses "Body" or first mesh.
atlas_size: Atlas texture resolution (default: 2048). Use 1024 for Quest.
output_path: Where to save the baked atlas image. If empty, saves next to the .blend file.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh_name | No | ||
| atlas_size | No | ||
| output_path | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |