rigify_to_vrc
Convert a Rigify-generated rig to VRChat-ready bones with Unity Humanoid naming for FBX export. Duplicates deform bones into a clean hierarchy, excluding non-deform bones.
Instructions
Convert a Rigify-generated rig to VRC-compatible bone naming. Duplicates DEF-bones into a clean hierarchy with Unity Humanoid naming, ready for FBX export. Non-deform bones are excluded.
Parameters:
rig_name: Name of the Rigify-generated rig (default: "rig")
export_name: Name for the export-ready armature. If empty, uses "{rig_name}_vrc".
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| rig_name | No | rig | |
| export_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |