pipeline_blender_to_unity
Automates Unity import and avatar setup from Blender FBX export. Chains FBX import to avatar descriptor, expression setup, and build for VRChat avatars.
Instructions
Full Unity-side pipeline: FBX → Import → Avatar Descriptor → Expressions → Build. Chains: import FBX → set humanoid → avatar descriptor → expression menu/params → gesture layer → build.
Parameters:
fbx_path: Path to the FBX file
project_path: Unity project path
avatar_name: Avatar display name
setup_physbones: Also configure PhysBones (default: False)
physbones_json: PhysBone configs if setup_physbones is True
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fbx_path | No | ||
| avatar_name | No | ||
| project_path | No | ||
| physbones_json | No | ||
| setup_physbones | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |