material_set_texture
Add an image texture to a material's Principled BSDF by specifying the material, texture file path, and connection type (base color, normal, roughness, metallic, or emission).
Instructions
Add an image texture to a material's Principled BSDF.
Args: material_name: Target material texture_path: Path to image file texture_type: Where to connect: - base_color: Albedo/diffuse - normal: Normal map - roughness: Roughness map - metallic: Metallic map - emission: Emission map
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| texture_path | Yes | ||
| texture_type | No | base_color | |
| material_name | Yes |