sculpt_anatomy_pass
Improve mesh anatomical correctness with targeted sculpt passes. Use primary, secondary, or tertiary passes on body regions with adjustable style and intensity.
Instructions
Apply anatomy-aware sculpting pass using built-in knowledge.
pass_type: 'primary' (big forms), 'secondary' (muscles/bones), 'tertiary' (detail) body_region: 'full', 'head', 'torso', 'arm', 'leg', 'hand', 'foot' style: 'realistic', 'semi_realistic', 'anime_standard', 'chibi' intensity: 0.0-1.0 how strong to apply
This tool analyzes the mesh and applies anatomically-informed smoothing/displacement based on the sculpt pass type. It modifies the mesh to improve anatomical correctness within the chosen style.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| style | No | anime_standard | |
| intensity | No | ||
| mesh_name | Yes | ||
| pass_type | No | primary | |
| body_region | No | full |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |