uv_add_layer
Add a new UV layer to a mesh object, with options to name it and set it as active for texture mapping.
Instructions
Add a new UV layer to an object.
Args: object_name: Target mesh object name: Name for the new UV layer set_active: Make the new layer the active one
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | UVMap | |
| set_active | No | ||
| object_name | Yes |