sculpt_to_shape_key
Save the current sculpted pose as a shape key relative to the basis. Use for creating blend shapes essential to face tracking.
Instructions
Save the current mesh state as a shape key relative to the basis.
Critical for face tracking workflow — sculpt a facial pose, then save it as a blend shape (shape key).
Args: mesh_name: Name of the mesh object. shape_key_name: Name for the new shape key (e.g., 'mouthSmileLeft'). basis_name: Name of the basis shape key (auto-created if missing).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh_name | Yes | ||
| basis_name | No | Basis | |
| shape_key_name | Yes |