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dwgx

Blender Copilot MCP Server

by dwgx

sculpt_color_attribute

Manage vertex colors for sculpt-mode painting: create, fill, paint spheres, apply gradients, bake curvature or ambient occlusion to mesh.

Instructions

Manage vertex colors for sculpt-mode painting.

action: 'create' — Create a new color attribute 'fill' — Fill entire mesh with a color 'paint_sphere' — Paint color in a sphere region 'gradient' — Apply gradient along an axis 'curvature_color' — Color by surface curvature (for visualization) 'ao_vertex_color' — Bake simple ambient occlusion to vertex colors

color: JSON [R, G, B, A] (0.0-1.0). params: For paint_sphere: {"center": [x,y,z], "radius": 0.1} For gradient: {"axis": "Z", "color_start": [r,g,b,a], "color_end": [r,g,b,a]} For ao_vertex_color: {"samples": 16, "distance": 0.5}

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
colorNo[1.0, 1.0, 1.0, 1.0]
actionNofill
paramsNo{}
mesh_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must convey behavioral traits. It lacks details on prerequisites (e.g., must be in sculpt mode), side effects (e.g., overwrites existing colors), or whether operations are destructive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is relatively short and uses bullet points for actions, making it scannable. However, the param examples could be better integrated.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite the presence of an output schema (unseen), the description omits return value information, preconditions (e.g., mesh selection), and does not fully specify params for all actions (e.g., 'curvature_color' lacks param details).

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description partially compensates by explaining action values and providing example param structures for some actions. However, the 'color' parameter format is only briefly mentioned, and 'mesh_name' is not described.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool manages vertex colors for sculpt-mode painting and lists specific actions (create, fill, paint_sphere, etc.), making its purpose distinct from sibling tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., other sculpt tools like sculpt_brush or texture_paint_fill). The actions are listed but not contextualized.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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