unity_setup_expression_parameters
Creates VRCExpressionParameters .asset files in Unity projects by parsing a JSON blueprint, enabling efficient setup of expression parameters for VRChat avatars.
Instructions
Generate VRCExpressionParameters .asset file from JSON blueprint.
Parameters:
project_path: Unity project path
parameters_json: JSON string. Format: {"parameters": [{"name": "VRCFaceBlendH", "valueType": "Float", "defaultValue": 0, "saved": true, "synced": true}, {"name": "HatToggle", "valueType": "Bool", "defaultValue": 0, "saved": true, "synced": true}]} valueTypes: Int, Float, Bool
output_path: Where to save the .asset file
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| output_path | No | Assets/VRC/ExpressionParameters.asset | |
| project_path | No | ||
| parameters_json | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |