texture_paint_fill
Apply a solid color fill to a mesh texture, automatically creating an image if none exists. Establishes a clean starting point for texture painting workflows.
Instructions
Fill a texture with a solid color. Creates image if it doesn't exist.
Foundation for texture painting workflow — creates a clean base texture.
Args: mesh_name: Name of the mesh object. color: RGBA color as JSON array [R, G, B, A] with values 0.0-1.0. resolution: Image resolution if creating new. image_name: Name for the texture. Auto-generated if empty.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| color | No | [1.0, 1.0, 1.0, 1.0] | |
| mesh_name | Yes | ||
| image_name | No | ||
| resolution | No |