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Blender Copilot MCP Server

by dwgx

texture_paint_fill

Apply a solid color fill to a mesh texture, automatically creating an image if none exists. Establishes a clean starting point for texture painting workflows.

Instructions

Fill a texture with a solid color. Creates image if it doesn't exist.

Foundation for texture painting workflow — creates a clean base texture.

Args: mesh_name: Name of the mesh object. color: RGBA color as JSON array [R, G, B, A] with values 0.0-1.0. resolution: Image resolution if creating new. image_name: Name for the texture. Auto-generated if empty.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
colorNo[1.0, 1.0, 1.0, 1.0]
mesh_nameYes
image_nameNo
resolutionNo
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It discloses that the tool creates an image if none exists, but does not detail other potential effects (e.g., overwriting existing texture) or return behavior. Adequate but minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise: three short sentences plus an Args list with no extraneous information. Every sentence adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no annotations or output schema, the description covers purpose, parameters, and creation behavior. It could benefit from prerequisites (e.g., UV mapping or material) and return value, but is largely adequate for a straightforward fill operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so description adds critical details: color as RGBA JSON array, resolution as integer, image_name with auto-generation. This significantly compensates for the schema gap, though mesh_name is only named without further clarification.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states that the tool fills a texture with a solid color and creates an image if needed. It specifies the action on a specific resource (texture) and frames it as the foundation for texture painting, distinguishing it from other tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for initializing a texture base but lacks explicit guidance on when not to use it or alternatives. It mentions being a foundation for workflow but does not compare with sibling tools like set_texture or material_set_texture.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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