armature_add_bone
Add a bone to an armature by specifying name, head and tail positions, optional parent bone, and connection.
Instructions
Add a bone to an existing armature.
Args: armature_name: Target armature object bone_name: Name for the new bone head: Bone head position [x, y, z] tail: Bone tail position [x, y, z] parent_bone: Name of parent bone (empty = no parent) connected: Connect to parent bone's tail
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| head | No | ||
| tail | No | ||
| bone_name | Yes | ||
| connected | No | ||
| parent_bone | No | ||
| armature_name | Yes |