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dwgx

Blender Copilot MCP Server

by dwgx

io_export_fbx

Export Blender scene to FBX format with VRChat and Unity optimized defaults. Choose modifiers, axis orientation, and leaf bone options.

Instructions

Export to FBX format (standard for Unity/VRChat/game engines).

Default settings are optimized for VRChat/Unity workflow. IMPORTANT: add_leaf_bones=False is critical for VRChat.

Args: filepath: Output .fbx path selected_only: Export only selected objects apply_modifiers: Apply modifiers before export add_leaf_bones: Add leaf bones (FALSE for VRChat!) mesh_smooth_type: FACE, EDGE, OFF apply_scale: FBX_SCALE_ALL, FBX_SCALE_UNITS, FBX_SCALE_CUSTOM, FBX_SCALE_NONE axis_forward: Forward axis (-Z for Unity) axis_up: Up axis (Y for Unity)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
axis_upNoY
filepathYes
apply_scaleNoFBX_SCALE_ALL
axis_forwardNo-Z
selected_onlyNo
add_leaf_bonesNo
apply_modifiersNo
mesh_smooth_typeNoFACE
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It mentions defaults and a critical parameter but does not disclose side effects (e.g., whether scene is modified, safety, or reversibility), leaving behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured: purpose sentence, defaults line, critical note, then parameter list. It is concise with no redundant information, front-loading key details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers most parameters with usage tips, but lacks mention of export process limitations or return behavior. Acceptable given no output schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All 8 parameters are explained with context (e.g., 'add_leaf_bones: Add leaf bones (FALSE for VRChat!)', 'axis_forward: Forward axis (-Z for Unity)'), compensating for the 0% schema description coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Export to FBX format (standard for Unity/VRChat/game engines)' specifying the verb 'export' and the resource 'FBX format', distinguishing it from siblings like io_export_gltf and io_export_obj.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides specific usage context: 'Default settings are optimized for VRChat/Unity workflow' and a critical note 'add_leaf_bones=False is critical for VRChat', but does not explicitly compare to alternatives or state when not to use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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