io_export_fbx
Export Blender scene to FBX format with VRChat and Unity optimized defaults. Choose modifiers, axis orientation, and leaf bone options.
Instructions
Export to FBX format (standard for Unity/VRChat/game engines).
Default settings are optimized for VRChat/Unity workflow. IMPORTANT: add_leaf_bones=False is critical for VRChat.
Args: filepath: Output .fbx path selected_only: Export only selected objects apply_modifiers: Apply modifiers before export add_leaf_bones: Add leaf bones (FALSE for VRChat!) mesh_smooth_type: FACE, EDGE, OFF apply_scale: FBX_SCALE_ALL, FBX_SCALE_UNITS, FBX_SCALE_CUSTOM, FBX_SCALE_NONE axis_forward: Forward axis (-Z for Unity) axis_up: Up axis (Y for Unity)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| axis_up | No | Y | |
| filepath | Yes | ||
| apply_scale | No | FBX_SCALE_ALL | |
| axis_forward | No | -Z | |
| selected_only | No | ||
| add_leaf_bones | No | ||
| apply_modifiers | No | ||
| mesh_smooth_type | No | FACE |