ft_sculpt_shape_key
Modifies or creates shape keys on a face mesh by displacing vertices in a specified region, with control over direction, intensity, and falloff.
Instructions
AI-guided shape key sculpting via vertex displacement.
Displaces vertices in a face region to create or refine a blend shape. Can be called multiple times to build up complex expressions.
Args: mesh_name: Name of the face mesh. shape_key_name: Shape key to modify (created if doesn't exist). region: Vertex group name defining the affected area (from ft_setup_face_vertex_groups). direction: Displacement direction — UP, DOWN, FORWARD, BACK, LEFT, RIGHT, MEDIAL, LATERAL, UP_LATERAL, FORWARD_UP, etc. intensity: Displacement intensity 0.0-1.0 (scaled to head proportions). falloff: Weight falloff — SMOOTH (smoothstep), LINEAR, SHARP, CONSTANT.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| region | Yes | ||
| falloff | No | SMOOTH | |
| direction | No | UP | |
| intensity | No | ||
| mesh_name | Yes | ||
| shape_key_name | Yes |