ft_setup_face_vertex_groups
Automatically detects facial landmarks on a mesh and creates vertex groups for eyes, mouth, brows, cheeks, nose, and jaw. These groups are required for procedural ARKit blend shape generation.
Instructions
Auto-detect facial landmarks and create vertex groups for all face regions.
Analyzes mesh topology to identify eye loops, mouth loops, brow ridges, cheeks, nose, and jaw regions. These vertex groups are required for procedural ARKit blend shape generation.
Args: mesh_name: Name of the face/head mesh. armature_name: Optional armature for bone-based landmark hints.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh_name | Yes | ||
| armature_name | No |