pipeline_avatar_from_mesh
Turn a mesh into a fully rigged avatar with armature, shape keys, and FBX export for VRChat or other platforms.
Instructions
Full Blender-side avatar pipeline: mesh → armature → shape keys → FBX. Chains: validate mesh → create armature → weight paint → visemes → ARKit shapes → export.
Parameters:
mesh_name: Name of the mesh to process. If empty, uses active object.
avatar_name: Name for the avatar (default: "Avatar")
create_shape_keys: Generate face tracking shape keys (default: True)
arkit_method: "template" (empty keys for manual sculpt), "procedural" (auto-generate), "skip"
export_fbx: Export FBX at the end (default: True)
export_path: FBX export path. If empty, exports to ~/Desktop/{avatar_name}.fbx
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh_name | No | ||
| export_fbx | No | ||
| avatar_name | No | Avatar | |
| export_path | No | ||
| arkit_method | No | template | |
| create_shape_keys | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |