set_principled_bsdf
Set or modify Principled BSDF shader parameters on a Blender object, controlling base color, metallic, roughness, emission, alpha, and other PBR properties as needed.
Instructions
Full control over Principled BSDF PBR shader. Only set the parameters you need. Colors as [R,G,B] or [R,G,B,A] 0.0-1.0. Scalars 0.0-1.0 except emission_strength and ior.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ior | No | ||
| alpha | No | ||
| sheen | No | ||
| metallic | No | ||
| specular | No | ||
| clearcoat | No | ||
| roughness | No | ||
| base_color | No | ||
| subsurface | No | ||
| anisotropic | No | ||
| object_name | Yes | ||
| transmission | No | ||
| material_name | No | ||
| emission_color | No | ||
| emission_strength | No |