unity_setup_physbones
Add VRCPhysBone components to an avatar using a JSON blueprint. Configure bone paths, physics properties, and colliders.
Instructions
Add VRCPhysBone components to an avatar from a JSON blueprint.
Parameters:
project_path: Unity project path
avatar_object: Root avatar GameObject name
physbones_json: JSON array of PhysBone configs. Format: [{"bonePath": "Armature/Hips/Spine/Hair_Root", "pull": 0.2, "spring": 0.8, "stiffness": 0.2, "gravity": 0.1, "gravityFalloff": 0.5, "immobile": 0.3, "radius": 0.05, "colliders": [], "limitType": "Angle", "maxAngle": 45}]
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | No | ||
| avatar_object | No | ||
| physbones_json | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |