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NAJEMWEHBE

unreal-ai-connection

set_console_variable

Change any Unreal Engine console variable's value at runtime with priority matching user-typed console commands. Supports string, number, or boolean values and rejects read-only variables with clear error feedback.

Instructions

Mutate a UE Console Variable by name. 'value' is polymorphic: string, number, or bool. Issues the change at ECVF_SetByConsole priority (matches user-typed-in-console semantics) so it overrides ini files and code-set values. Pre-rejects ECVF_ReadOnly CVars (those silently no-op after early init) with a clear error, and post-verifies the change landed.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesExact CVar name, case-sensitive.
valueYesNew value. Numbers and bools are coerced to canonical string form before being passed to IConsoleVariable::Set, which parses against the CVar's declared type.
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, but description fully discloses polymorphic value, priority level, override behavior, pre-rejection of read-only CVars, and post-verification. Highly transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, each packed with information. No fluff, front-loaded with action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema, but description covers mutation, priority, error handling, and verification. Complete for a simple mutation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, but description adds value by explaining polymorphic nature, coercion, and parsing behavior beyond schema type declarations.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clear verb 'mutate' with specific resource 'UE Console Variable by name'. Description distinguishes from sibling tools like 'execute_console_command' and 'find_console_variables'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implicitly states usage for mutating console variables with priority and override semantics. No explicit when-not-to-use or alternatives, but context is adequate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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