bulk_compile_blueprints
Recompile multiple Blueprint assets in a single call. Accepts a list of paths and a continue-on-error flag, returning per-path results and aggregate counts.
Instructions
Recompile multiple Blueprints in one MCP call by composing the compile_blueprint C++ handler bridge-side. Returns per-path success/failure plus aggregate counts. Mirrors the bulk_*_assets family shape (paths list + continue_on_error). Useful after batch-mutating BPs via execute_unreal_python or other tooling.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paths | Yes | Blueprint asset paths to compile (each non-empty, NUL + '..' segments rejected, max 1000 entries). | |
| continue_on_error | No | Default true. When false, stop at first per-path compile failure and return the partial results. |