get_selected_actors
Retrieves name, label, class, and transform of actors selected in Unreal Editor's World Outliner or viewport. Enables an AI to observe selected objects before applying Python scripting.
Instructions
Return name/label/class/transform of every actor currently selected in the editor's World Outliner / viewport. Companion to apply_python_to_selection — lets the LLM observe what is selected before running code against it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||