bind_actor_to_sequence
Add a level actor to a Level Sequence as a possessable binding by creating the binding GUID and connecting it to the live actor.
Instructions
Add a level actor as a possessable binding to a Level Sequence. Creates the binding GUID and wires it to the live actor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_path | Yes | Level Sequence asset path. | |
| actor_name | Yes | Actor label or FName in the current editor world. Hybrid identification: ambiguous labels return ambiguous_actor. |