inspect_sound_attenuation
Inspect structural properties of a sound attenuation asset including distance algorithm, spatialization, occlusion, reverb, and priority settings. Collapses inactive feature groups to keep JSON compact.
Instructions
Read structural properties of a USoundAttenuation asset (3D playback rules): distance algorithm + shape, spatialization, air-absorption LPF/HPF, listener focus, occlusion tracing, reverb send, priority attenuation, plus a feature_flags sub-object for assorted bool toggles. Each major feature group is collapsed to {"enabled":false} when its master gate (bAttenuate / bSpatialize / bAttenuateWithLPF / bEnableListenerFocus / bEnableOcclusion / bEnableReverbSend / bEnablePriorityAttenuation) is off, so the JSON stays compact for default-disabled assets. Completes the audio introspection trio with inspect_sound_cue + inspect_sound_wave. C++ handler; no new Build.cs deps (Engine covers USoundAttenuation / FSoundAttenuationSettings / FBaseAttenuationSettings).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a USoundAttenuation, e.g. /Game/Audio/Atten_Default. |