inspect_skeletal_mesh
Read structural properties of a skeletal mesh asset, including LOD geometry, bounding box, skeleton, materials, morph targets, clothing, and physics data.
Instructions
Read structural properties of a USkeletalMesh asset: per-LOD vertex / triangle / section counts, bounding box (min/max/size/center) + sphere radius, target USkeleton, total + raw bone counts, material slots, morph targets (count + names), clothing assets, physics asset. C++ handler; no new Build.cs deps (Engine module covers it). Mirrors inspect_static_mesh's bounds shape for cross-handler consistency.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a USkeletalMesh, e.g. /Game/Characters/Hero/SK_Hero. |