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NAJEMWEHBE

unreal-ai-connection

execute_console_command

Execute Unreal Engine console commands and optionally capture their output. Useful for changing rendering settings or toggling developer overlays.

Instructions

Run a UE console command (e.g. 'stat fps', 'r.ScreenPercentage 50') and optionally capture its output. Executes on the game thread in the editor world context.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
commandYesConsole command string to execute.
capture_outputNoWhen true (default), captures and returns the command output. When false, output flows to the normal Output Log.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It mentions execution on the game thread in the editor world context, which is helpful. However, it does not disclose potential destructive side effects, permission requirements, or that commands may alter the editor state.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, highly efficient, and front-loaded with the core action. No redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's potential complexity and lack of output schema, the description is adequate but incomplete. It covers the basic function and execution context but omits safety warnings and details about return value format.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the description adds minimal extra meaning. It supplements with command examples but does not explain parameter formats beyond the schema. Baseline is 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool runs a UE console command, provides concrete examples ('stat fps', 'r.ScreenPercentage 50'), and notes the optional output capture. This distinguishes it from siblings like 'set_console_variable' and 'execute_unreal_python', which are more specific.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly guide when to use this tool over alternatives. Context from sibling names suggests differentiation, but no direct 'when to use' or 'when not to use' advice is given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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