bulk_focus_actors
Frame the viewport on each actor in a sequence and optionally capture screenshots. Enables walkthroughs of multiple actors without repeated polling.
Instructions
Frame the viewport on each actor in a sequence, optionally capturing a screenshot after each focus settles. Composes focus_actor (plus, when screenshot_each=true, get_viewport_screenshot) per name. Useful for 'show me each enemy / spawn / light in turn' walkthroughs where one screenshot_actor at a time would force the LLM into a polling loop.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| names | Yes | Actor labels or unique names; each non-empty, max 100 entries. | |
| delay_ms | No | Settle delay between focus calls in milliseconds (default 500, max 10000). Sleeps BETWEEN calls, not after the last. | |
| screenshot_each | No | Default false. When true, capture a viewport PNG after each focus settles and emit a parallel 'screenshots' array. |