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NAJEMWEHBE

unreal-ai-connection

set_actor_property

Modify any UPROPERTY on an Unreal Engine actor by specifying the actor name, property path, and value in JSON. Handles primitives, structs, arrays, maps, and object references.

Instructions

Mutate any UPROPERTY on an actor. v0.4.0 supports primitives, all common UE structs, enums, TSoftObjectPtr, plus USTRUCT (recursive)/TArray/TMap (string-keyed)/TSet/FObjectProperty (hard UObject pointers via asset path). Property names accept dotted-path syntax for nested traversal (e.g. 'RootComponent.RelativeLocation'). FInstancedStruct deferred to v0.4.x.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesActor label or FName.
propertyYesUPROPERTY name (case-sensitive).
valueYesJSON value coerced based on the FProperty type. Polymorphic: primitives for scalar UPROPERTYs, JSON arrays for TArray / TSet (e.g. OverrideMaterials), JSON objects for FVector / FRotator / FLinearColor / FInstancedStruct / TMap, and null for explicit clear on nullable properties. Declaring the typed union (instead of leaving value untyped) prevents strict MCP clients from coercing array values to JSON strings before wire transport. JSON Schema `number` validates integers; `integer` omitted to mirror set_console_variable. See docs/TOOLS.md for the full supported-types table.
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It offers extensive behavioral details: the types supported, dotted-path syntax for nested properties, the polymorphic nature of the value parameter, and a version limitation (FInstancedStruct deferred). This far exceeds typical descriptions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise relative to the amount of information conveyed. It front-loads the main action and then lists supported types and limitations. While slightly long, every sentence adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description adequately explains input semantics and supported types. It mentions common UE structs but doesn't enumerate them all, and the sibling list provides context (e.g., bulk_set_actor_property). This is sufficient for a developer familiar with Unreal Engine.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers all three parameters with descriptions (100% coverage). The description adds significant meaning beyond the schema: it explains dotted-path syntax for the property parameter, the polymorphic coercion logic for value, and the rationale for the value schema design. This provides crucial context for correct invocation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the tool mutates a UPROPERTY on an actor, lists supported types (primitives, structs, enums, TSoftObjectPtr, etc.), and mentions dotted-path syntax for nested properties. This clearly distinguishes it from siblings like bulk_set_actor_property or set_actor_transform.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide explicit guidance on when to use this tool versus alternatives like bulk_set_actor_property. It notes a limitation (FInstancedStruct deferred to v0.4.x) but does not state use cases or exclusions. Usage is implied through the tool's purpose.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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