bulk_move_assets
Move multiple assets to a single folder with per-path results and aggregate counts. Continues on individual errors for partial success.
Instructions
Move multiple assets into a single destination folder by composing the move_asset C++ handler bridge-side. Each move leaves a redirector at the source per UE's standard move semantics. Returns per-path results plus aggregate counts. By default continues after individual failures (partial success is normal); set continue_on_error=false to stop on first failure. SYNTHETIC bridge-side handler — mirrors bulk_delete_assets's shape so client code can switch between the two with a one-tool-name change.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paths | Yes | Asset object paths to move, e.g. ['/Game/Foo', '/Game/Bar/Baz']. Each path must be a non-empty string; same path-shape rules as bulk_delete_assets (NUL and '..' segments rejected). | |
| dest_folder | Yes | Destination folder for ALL moved assets, e.g. '/Game/Archive'. Same folder applies to every path in the call; for per-asset destinations, call move_asset directly. | |
| continue_on_error | No | When true (default), keep moving after an individual path fails and surface the per-path errors in the results array. When false, stop after the first failure and return the partial results collected so far. |