inspect_texture
Inspect texture asset structural properties: class, dimensions, sRGB, compression, filter, LOD, mip-gen, streaming flags, and pixel format. Handles UTexture2D, UTextureCube, and other types.
Instructions
Read structural properties of a UTexture asset (UTexture2D / UTextureCube / UTextureRenderTarget / UTexture2DArray / ...): texture class, surface dimensions (width/height/depth via virtual accessors), sRGB, compression settings, filter, LOD group, LOD bias, mip-gen settings, virtual-texture streaming flag, never-stream flag, composite-texture cross-link. UTexture2D-specific: size_x / size_y / num_mips / pixel_format / imported_size_x|y. Pairs with the existing configure_texture handler (mutates these fields) and import_texture (creates the asset). C++ handler; no new Build.cs deps (Engine covers UTexture / UTexture2D / EPixelFormat).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a UTexture, e.g. /Game/Textures/Environment/T_Stone_D. |