inspect_sound_cue
Inspect a USoundCue asset to examine its structural properties: total duration, max distance, volume and pitch multipliers, subtitle priority, attenuation settings, root sound node class, and the sound node graph.
Instructions
Read structural properties of a USoundCue asset: total duration, max distance, volume + pitch multipliers, subtitle priority, max audible distance, attenuation-settings cross-link, root sound-node class, and the full graph of sound nodes (sorted by name with class taxonomy). C++ handler; no new Build.cs deps (Engine covers USoundCue / USoundBase / USoundNode / USoundAttenuation). Null-skips TObjectPtr entries (PR #55->#57 lesson).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a USoundCue, e.g. /Game/Audio/SC_Footstep. |