inspect_sound_wave
Read structural properties of a sound wave asset, including sample rate, channel count, duration, compression type, looping and streaming flags, and cue points.
Instructions
Read structural properties of a USoundWave asset: sample rate, channel count, frame count, duration, compression type + runtime format + (conditional) compressed data size, sound group, looping flag, streaming flag (via IsStreaming() not the deprecated bStreaming), loading behavior, subtitle count + supports flag, cue-point count + loop-region count (separated via GetCuePoints / GetLoopRegions). Editor-only fields (imported_sample_rate, lufs, sample_peak_db, comment) emit conditionally when non-default. C++ handler; no new Build.cs deps (Engine covers USoundWave / USoundBase / FSoundWaveCuePoint / FSubtitleCue). USoundWave's LoadBehavior=LazyOnDemand caveat handled by reading only declarative fields (no transient runtime state).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a USoundWave, e.g. /Game/Audio/SW_Footstep. |