find_assets
Query Unreal Engine assets by class path, with optional filters for path, name substring, and tags. Returns structured asset records.
Instructions
Query the asset registry by class + optional path + optional name substring + optional tag filters. Returns matching assets with structured records (name, package_path, class[, tags]).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| class_path | Yes | UE class path, e.g. /Script/Engine.StaticMesh, /Script/Engine.Blueprint, /Script/Engine.Texture2D. | |
| path_under | No | Recursive path filter; defaults to /Game/. Must start with /Game/ or /Engine/. | |
| name_contains | No | Case-insensitive substring filter on asset name. | |
| limit | No | Cap result count. Default 100, max 500. | |
| tags | No | v0.7.0: map of tag-name -> required-value (string) or null (any value). AND-combined. | |
| include_tags | No | v0.7.0: when true, each result asset includes a 'tags' map of all its registry tags. Default false. |