bulk_delete_assets
Delete multiple Unreal Engine assets by providing their paths. Returns per-path results and aggregate counts, with an option to stop on first error.
Instructions
Delete multiple assets by composing the delete_asset C++ handler bridge-side. Returns per-path results plus aggregate counts. By default continues after individual failures (partial success is normal); set continue_on_error=false to stop on first failure. SYNTHETIC bridge-side handler.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paths | Yes | Asset object paths to delete, e.g. ['/Game/Foo', '/Game/Bar/Baz']. Each path must be a non-empty string; the same path-normalisation rules as the underlying delete_asset handler apply. | |
| continue_on_error | No | When true (default), keep deleting after an individual path fails and surface the per-path errors in the results array. When false, stop after the first failure and return the partial results collected so far. |