inspect_anim_blueprint
Inspect an animation blueprint asset to retrieve structural properties including parent class, target skeleton, state machines, anim functions, sync groups, and compilation status.
Instructions
Read structural properties of a UAnimBlueprint asset: parent class, target skeleton, template flag, baked state machines, anim functions (with implemented flag), sync groups, parent anim blueprint chain. C++ handler -- guards UAnimBlueprintGeneratedClass for null (compiled data is empty / is_compiled=false when the blueprint has never been compiled). No new Build.cs deps (Engine module already present).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a UAnimBlueprint, e.g. /Game/Animation/ABP_Hero. |