save_dirty_assets
Persist all in-memory modified assets and maps to disk, closing the gap where edit-side tools leave UObjects dirty. Use after property or parameter changes to ensure content is saved.
Instructions
Persist every in-memory-modified asset + map to disk. Same as editor 'Save All'. Closes the gap where edit-side tools (set_actor_property, set_mi_parameter, edit_widget_tree, etc.) mutated UObjects but left them dirty. Optional include_levels + include_content default to true.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| include_levels | No | Save dirty .umap level packages (default true). | |
| include_content | No | Save dirty .uasset content packages (default true). |