edit_widget_tree
Mutate widget trees in Unreal Engine 5.7 using set_root, add_child, and set_property operations to populate EUW WidgetTree.
Instructions
Mutate a widget tree. ops: set_root | add_child | set_property. Solves UE 5.7 EUW WidgetTree population.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Widget BP asset path | |
| op | Yes | ||
| class | No | VerticalBox|HorizontalBox|CanvasPanel|TextBlock|Button|Border|Image|Spacer|EditableTextBox or fully-qualified class path | |
| name | No | widget name to assign | |
| parent | No | for add_child: the parent panel widget name | |
| widget | No | for set_property: target widget name | |
| property | No | for set_property: UProperty name | |
| value | No | for set_property: string value (coerced to type) | |
| compile | No | compile the BP after the edit (default false; recommend true only on the LAST op of a batch) |