compile_blueprint
Recompile externally modified Blueprint assets to apply changes without additional mutation. Use after editing a Blueprint via Python or other external tools.
Instructions
Explicit Blueprint recompile via FKismetEditorUtilities::CompileBlueprint. Use when a BP has been mutated externally (e.g. via execute_unreal_python) and needs to be recompiled without further mutation. Pairs with edit_widget_tree's compile=true flag.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Blueprint asset path, e.g. /Game/Blueprints/BP_MyActor | |
| skip_save | No | Suppress the project's Save-On-Compile auto-save behavior (default false). |