get_camera_transform
Get the current camera location and rotation from the Unreal Editor level viewport.
Instructions
Read the level-editor viewport camera transform. SYNTHETIC bridge-side handler (PR #46 language-shim experiment): composes execute_unreal_python + get_log_lines via the marker pattern. Returns { location: {x,y,z}, rotation: {pitch,yaw,roll} }.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||