inspect_audio_bus
Inspect a UAudioBus asset by package path to retrieve its class name, channel configuration, and accessible properties, with error handling for missing or invalid assets.
Instructions
Inspect a UAudioBus by package path: returns leaf class name, package path, audio_bus_channels enum stringified (Mono/Stereo/Quad/FivePointOne/SevenPointOne), and additional editor-accessible UPROPERTYs discovered via dir() permissive enumeration. SYNTHETIC bridge-side handler: composes execute_unreal_python + get_log_lines via the marker pattern. Logical errors (asset_not_found, wrong_asset_type, marker_not_found, invalid_json) return as ok=False success envelopes; transport-level errors return as JSON-RPC errors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Package path to a UAudioBus asset, e.g. /Game/Audio/AB_Master. Must be a non-empty string. |