audit_blueprint_compile_status
Report compile status of every Blueprint under a content path—UpToDate, Dirty, Error, Unknown, or BeingCreated. Read-only audit to identify failures; pair with bulk_compile_blueprints to fix.
Instructions
Enumerate every Blueprint under a content path and report its compile-status bucket (UpToDate/Dirty/Error/Unknown/BeingCreated). Composes find_assets + inspect_blueprint bridge-side. This is a READ-ONLY audit (no recompile triggered); pair with bulk_compile_blueprints to actually fix anything found.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path_under | No | Content path to scan. Default /Game. Recursive. | |
| compile_failures_only | No | Default true. When true, problem_assets only lists Blueprints whose status is Error or Unknown. When false, problem_assets lists every scanned Blueprint. |