inspect_curve
Read structural properties of any UCurveBase asset: get curve class, channel layout, global time/value range, and per-channel details including key counts and ranges for UCurveFloat, UCurveLinearColor, or UCurveVector.
Instructions
Read structural properties of a UCurveBase asset (UCurveFloat / UCurveLinearColor / UCurveVector / any subclass): curve class, channel count, global time + value range, and per-channel name + key count + per-channel time/value range. Channel layout: UCurveFloat = 1 channel, UCurveLinearColor = 4 (RGBA), UCurveVector = 3 (XYZ). C++ handler; no new Build.cs deps (Engine covers UCurveBase / FRichCurve).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a UCurveBase, e.g. /Game/Curves/Curve_Falloff. |